![]() ![]() In addition to this, you can also get hints about the type of suspicion level a guard is at by listening to what he says. A player with a sensitive ear can stop and listen to learn information about the Shadow Tactics universe, and the events currently going on in the level. While the music and art make the game feel very rich and immersive as is, hearing dialogue between soldiers and civilians is the icing on the cake.Īs you traverse enemy-filled landscapes, you will undoubtedly come across groups of men discussing various topics. ![]() Design: An immersive, beautiful world, brought to lifeįinally, the games sound design for non-playable characters (NPCs) is on point. ![]() During my playthrough, zero bugs were encountered, which is something that I feel is worth recognition and applause in a day and age where titles can end up borderline unplayable after being ported from one system to another (in this case, PC to console). Performance wise, the game is optimized perfectly. Everything is tied to a 45-degree angle - you can rotate and zoom in and out, sure, but the inability to get a complete bird's eye view of the three-dimensional levels can make clearly seeing your characters (or enemies) a pain in areas where many tall structures or natural formations are present. In addition, there's simply not much in the way of camera options themselves. Often it can lag behind input commands, making things less seamless than they could be. The game's controls are simple and easy to learn and can be customized to your heart's content. However, the majority of them are well-paced. Upon completion, a couple of them felt unnecessarily drawn out, and they overall ended up becoming a bit of a draining experience. While the size, length, and complexity of levels is mostly a good thing, some of them did feel a little too long. These differences help the game feel fresh and interesting with each new level. For example, for missions at night, enemies will detect you much faster if near a light source, while in missions that take place in a cold area, guards will become alerted if they see your footprints in the snow. Variety wise, each mission brings different obstacles to the table that you will have to adapt to and work around. Levels are long, expansive, and complex, requiring you to really think out the whole big picture before committing to a strategy. While that may sound like a short amount at first for a single-player only game, each mission will likely take you an hour, at the very least.Įach level feels unique and different compared to the last. Shadow Tactics features 13 different missions to complete. The satisfaction of successfully defeating a challenging area is something many other recent stealth titles fail to achieve. Learning the different ways that you can capitalize on the weaknesses in the enemy patrol patterns is one of the great joys you will experience in Shadow Tactics. For example, Mugen can take on up to three enemies at once if he catches them off guard, while Hayato is capable of throwing a rock to distract a guard, and then quickly assassinate him while he's distracted.Ĭharacters are controlled one at a time, but you can also create combos with Shadow Mode, which allows you to have several characters (all five, in fact) perform a single action at once. Each of the five members of the cast is capable of performing different actions to take out foes. However, don't be fooled into thinking that the playable characters don't have a chance. Where many games will always offer a get-out-of-jail-free card through button combos or escape abilities like a smoke bomb, Shadow Tactics isn't afraid to show the player that they will die if they dare to face armed soldiers head on. The gameplay of Shadow Tactics is very challenging, but it adds to the satisfaction. A huge positive aspect of Shadow Tactics is that, unlike other current stealth titles, it is impossible to achieve success through brute force. ![]()
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